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	<title>Eric R. Almeida&#039;s Portfolio</title>
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		<title>Eric R. Almeida&#039;s Portfolio</title>
		<link>http://ericralmeida.wordpress.com</link>
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		<item>
		<title>Undergraduate Portfolio</title>
		<link>http://ericralmeida.wordpress.com/2009/07/30/portfolio/</link>
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		<pubDate>Thu, 30 Jul 2009 16:05:55 +0000</pubDate>
		<dc:creator>ericralmeida</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Story Writing]]></category>
		<category><![CDATA[Writing]]></category>

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		<description><![CDATA[My portfolio is focused more on the written elements of game design, but there is a variety of work I have done within some of the design projects. &#160; Game Design Winterfall (Work in Progress) Description: This project is set up to be a pen and paper role-playing game set in a post nuclear war [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ericralmeida.wordpress.com&amp;blog=8807955&amp;post=10&amp;subd=ericralmeida&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3></h3>
<div><!-- ParagraphBodyStart --><span style="color:#000000;">My portfolio is focused more on the written elements of game design, but there is a variety of work I have done within some of the design projects. </span><!-- ParagraphBodyEnd --></div>
<p>&nbsp;</p>
<div>
<h3>Game Design <!-- ParagraphTitleEnd --></h3>
<div><!-- ParagraphBodyStart --><strong><span style="color:#000000;"><em>Winterfall</em> </span></strong><span style="color:#000000;">(Work in Progress)</span></p>
<div id="attachment_11" class="wp-caption alignleft" style="width: 309px"><img class="size-medium wp-image-11" title="AfterLogo" src="http://ericralmeida.files.wordpress.com/2009/07/afterlogo.jpg?w=299&#038;h=300" alt="A.F.T.E.R. Logo" width="299" height="300" /><p class="wp-caption-text">A.F.T.E.R. Logo</p></div>
<p><span style="color:#000000;"><span style="text-decoration:underline;">Description</span>: This project is set up to be a pen and paper role-playing game set in a post nuclear war future. Taking several hours and multiple revisions, those at the helm of this project are committed to releasing a polished game that includes an in-depth story, a varied character creation system, and with cohesive gameplay. </span></p>
<p><span style="color:#000000;"><span style="text-decoration:underline;">My Role(s)</span>:<strong> </strong>Writer and Editor </span></p>
<p>(Limited documentation available upon request)</p>
<p><strong><span style="color:#000000;"><em>The Miranda Project</em> </span></strong><span style="color:#000000;">(2008, Finished)</span></p>
<div id="attachment_15" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-15" title="TMP_screen1" src="http://ericralmeida.files.wordpress.com/2009/07/tmp_screen1.jpg?w=300&#038;h=198" alt="Miranda's Lab Atrium" width="300" height="198" /><p class="wp-caption-text">Miranda&#039;s Lab Atrium</p></div>
<p><span style="color:#000000;"><span style="text-decoration:underline;">Description</span>: The Miranda Project is an Unreal 3 Tournament mod that hopes to incorporate alternatives to the games stock AI, weapons, and sound to create a unique gaming experience. The theme of the game is darker than and about as violent as in the original game, but instead the project will focus on the main enemy using controlled humans in various degrees as “zombies.”</span></p>
<p><span style="color:#000000;"><span style="text-decoration:underline;">My Role(s)</span>:<strong> </strong> Lead level design, story, characters, and producer.</span></p>
<p>(<a href="http://ericralmeida.files.wordpress.com/2009/07/themirandaproject_gamedocumentation.pdf">Miranda Project Documentation</a>)</p>
<p><span style="color:#000000;"><strong><em>The Apollo Project</em> </strong>(2007, Canceled)</span></p>
<div id="attachment_12" class="wp-caption alignleft" style="width: 206px"><img class="size-medium wp-image-12" title="Apollo_mainconcept" src="http://ericralmeida.files.wordpress.com/2009/07/apollo_mainconcept.jpg?w=196&#038;h=300" alt="Apollo - Main Concept" width="196" height="300" /><p class="wp-caption-text">Apollo - Main Concept</p></div>
<p><span style="color:#000000;"><span style="text-decoration:underline;">Description</span>: The game is based on Apollo, a biologically enhanced and mechanically engineered soldier, who has become a vigilante in a post-apocalyptic world. Apollo was once a product of the cooperation U-Tech (Universal Technology), as a soldier, and was turned into an elite class rogue as a special agent. Brainwashed and obedient, Apollo carried out missions for U-Tech and its city, The H.I.V.E., until he encountered his long lost mother who, by traumatic intervention, makes him see the oppression and disease caused by U-Tech and its H.I.V.E., turning him into Apollo the Vigilante against U-tech.</span></p>
<p><span style="color:#000000;"><span style="text-decoration:underline;">My Role(s)</span>:<strong> </strong> Story and character design, producer, and worked closely with art department.</span></p>
<p>(<a href="http://ericralmeida.files.wordpress.com/2009/07/apolloproject_gamedocumentation.pdf">Apollo Project Documentation</a>)</p>
<p>&nbsp;</p>
</div>
</div>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Writing Projects</title>
		<link>http://ericralmeida.wordpress.com/2009/07/30/writing-projects/</link>
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		<pubDate>Thu, 30 Jul 2009 16:04:26 +0000</pubDate>
		<dc:creator>ericralmeida</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Story Writing]]></category>
		<category><![CDATA[Writing]]></category>

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		<description><![CDATA[The McKade Brothers (2008-Present): Description: Telling the story of two brothers traveling the US in the 1960s, this project has the intention of being a stand alone novel when completed. Working with a fellow UAT student, James Sanderson, the approach to the narrative will be unique for the fact that the story is going to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ericralmeida.wordpress.com&amp;blog=8807955&amp;post=66&amp;subd=ericralmeida&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div><!-- ParagraphBodyStart --><span style="color:#000000;"> </span><span style="color:#000000;"><em><strong>The McKade Brothers</strong></em> (2008-Present):</span></p>
<div id="attachment_14" class="wp-caption alignleft" style="width: 310px"><a href="http://ericralmeida.files.wordpress.com/2009/07/mckade_mapdraft.jpg"><img class="size-medium wp-image-14" title="McKade Road Map" src="http://ericralmeida.files.wordpress.com/2009/07/mckade_mapdraft.jpg?w=300&#038;h=189" alt="McKade_Mapdraft" width="300" height="189" /></a><p class="wp-caption-text">McKade_Mapdraft</p></div>
<p><span style="color:#000000;"><span style="text-decoration:underline;">Description</span>: Telling the story of two brothers traveling the US in the 1960s, this project has the intention of being a stand alone novel when completed. Working with a fellow UAT student, James Sanderson, the approach to the narrative will be unique for the fact that the story is going to alternate which brother is telling the story from his perspective. The excerpt is from the early part of the story.<br />
</span></p>
<p><span style="color:#000000;"><span style="text-decoration:underline;">Excerpt</span>: </span><a href="http://ericralmeida.webs.com/McKadeBrothers_Excerpt.pdf">The Funeral</a></p>
<p><span style="color:#000000;"><strong> </strong></span></p>
<p><span style="color:#000000;"><em><strong>The Turning of Marissa   Léteal</strong></em> (2009-Present): </span></p>
<div id="attachment_13" class="wp-caption alignleft" style="width: 199px"><a href="http://ericralmeida.files.wordpress.com/2009/07/marissa.jpg"><img class="size-medium wp-image-13" title="Marissa Léteal" src="http://ericralmeida.files.wordpress.com/2009/07/marissa.jpg?w=189&#038;h=300" alt="Marissa Léteal" width="189" height="300" /></a><p class="wp-caption-text">Marissa Léteal</p></div>
<p><span style="color:#000000;"><span style="text-decoration:underline;">Description</span>:<strong> </strong> Dipping into the realm of the supernatural with this writing project, I decided to take the ambitious notion (for a young writer) of narrating a story with a female protagonist. Only existing in shorter form at the moment, I would like to expand on this story and its characters. </span></p>
<p><span style="color:#000000;">Set in the medieval era, the young Marissa works at her father&#8217;s tavern while hoping for a handsome man to take her out of the realm of poverty. When such a man happens upon her, she falls for him quickly</span>—<span style="color:#000000;">only to find out that there is much more to him then he reveals. With Marissa&#8217;s bad luck as a mortal, she gets a second chance at life when encountering her first werewolf. The excerpt is from the early part of the story. </span></p>
<p><span style="color:#000000;"><span style="text-decoration:underline;">Excerpt</span>:<strong> </strong><a href="http://ericralmeida.files.wordpress.com/2009/07/turningofml_excerpt.pdf">Turning of Marissa Léteal</a><strong> </strong></span></p>
<p><span style="color:#000000;"><strong>UAT Academy Writings</strong> (2009, Cancelled):<strong> </strong>Intending this to be a beginning of a larger multimedia project (however it would be primarily art based), the project on the written content side only ended up as a set up and outline for a science fiction story. The story would follow Ryan Wolfe, a soldier, and his alien friend, through events in the year 2258 A.C.E., the story encompasses many themes and speculates as to the technology of the time period. (<a href="http://ericralmeida.files.wordpress.com/2009/07/academywritings.pdf">Academy Writings</a>)<br />
</span></div>
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			<media:title type="html">McKade Road Map</media:title>
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			<media:title type="html">Marissa Léteal</media:title>
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		<title>Miscellaneous Work</title>
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		<pubDate>Thu, 30 Jul 2009 16:03:17 +0000</pubDate>
		<dc:creator>ericralmeida</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Writing]]></category>

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		<description><![CDATA[Other Game Documentation Cursed Ties (2007): This is a proposed third-person action shooter where players have a perspective similar to games like Gears of War and Resident Evil 4 while being able to roam around the game world akin to games from the Grand Theft Auto series. Along with those elements, the game has some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ericralmeida.wordpress.com&amp;blog=8807955&amp;post=63&amp;subd=ericralmeida&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<div>
<h3>Other Game Documentation</h3>
<p><span style="color:#000000;"><strong><em>Cursed Ties</em></strong> (2007): This is a proposed third-person action shooter where players have a perspective similar to games like <em>Gears of War</em> and <em>Resident Evil 4</em> while being able to roam around the game world akin to games from the <em>Grand Theft Auto</em> series. Along with those elements, the game has some unique concepts regarding inventory and armor not readily found among its genre peers and, instead, more commonly featured in games like <em>Champions: Return to Arms</em> or occasionally a inventive role-playing game. Branching storytelling is intended to be used as a crucial part of character development. </span><span style="color:#000000;">(<a href="http://ericralmeida.files.wordpress.com/2009/07/cursedties_gamedocumentation.pdf">Cursed Ties Documentation</a>)</span></p>
<p><span style="color:#000000;"><strong><em> Terminal Winter</em></strong> (2009): This is a proposed MMO where players take the role of survivors in a world riddled with zombies, mutants, and feral animals. Choosing from a number of classes, players will have to learn how to survive both the harsh environment and against each other via faction combat. </span><span style="color:#000000;">(<a href="http://ericralmeida.files.wordpress.com/2009/07/terminalwinter_designdocumentation.pdf">Terminal Winter Documentation</a>)</span></p>
<p><span style="color:#000000;"><em><strong>Ipswich Hallow</strong></em> (2009): This project is mostly a story shell for a video game. My increased interested in the supernatural from my other writing projects inspired me to lend some time in creating a world where humans, vampires, and werewolves interact on a daily basis. After some thought, it seemed fitting to belong in the sphere of video games. </span><span style="color:#000000;"> (<a href="http://ericralmeida.files.wordpress.com/2009/07/ipswichhallow_documentation1.pdf">Ipswich Hallow Documentation</a>)</span></div>
<div><span style="color:#000000;"> </span><span style="color:#000000;"> </span><span style="color:#000000;"> </span></div>
<div>
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<p><!-- ParagraphEnd 427339780 --><!-- ParagraphStart 427338807 --></p>
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<h3>Multimedia Projects <!-- ParagraphTitleEnd --></h3>
<div><!-- ParagraphBodyStart --><span style="color:#000000;"><em><strong>The Turning of Marissa   Léteal</strong></em> (2009-Present): In an effort to put some more of a unique feel when reading the story, I created a background and did some things with the font of my excerpt. The end result is satisfying but is something that I definitely want to improve upon in the future. Essentially, the end result is a partially illuminated manuscript.<br />
</span><span style="color:#000000;"><span style="text-decoration:underline;">Excerpt</span>:<strong> </strong><a href="http://ericralmeida.files.wordpress.com/2009/07/turningofml_excerptilluminated.pdf">Marissa Illuminated</a> (To view in its full form: download this <a title="font" href="http://www.dafont.com/neverwinter.font" target="_blank">font</a></span> <span style="color:#000000;">before downloading the file.)</span></div>
</div>
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